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Mountain Path Assets

This is a set of stone meshes meant to be used to create a mountainside path. I created several smaller stone pillars that could be used to mark the side of the trail, and some larger formations of several rocks to make up the mountainside. I sculpted everything in Zbrush, then used Substance Designer to modify the textures. Each rock draws from a master material in Unreal that controls color, gradient, highlights, and fresnel.

Zbrush sculpts of all the smaller stone pillars and shards.

Zbrush sculpts of all the smaller stone pillars and shards.

Zbrush sculpts of some of the larger formations.

Zbrush sculpts of some of the larger formations.