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World Machine Experiments

Some World Machine landscapes that I worked with to better understand the terrain generation system and how to texture them. I focused on understanding how the slope control nodes could let me select specific areas of the terrain to color different parts of it.

Mountain Lake

Mountain Lake

Desert Canyon

Desert Canyon

Working with the Bake Lighting and Ambient Occlusion nodes to add detail to the landscape's texture.

Working with the Bake Lighting and Ambient Occlusion nodes to add detail to the landscape's texture.